Showing posts with label The Box. Show all posts
Showing posts with label The Box. Show all posts

Tuesday, March 9, 2010

You got the touch

For a while, the miracle of digital distribution seemed to only be popular on the PC end of gaming. The opportunity for small indie developers to make their works available to the gaming public for a fraction of the price of retail software has opened the doors for even more people to step into the industry. The current generation of console and handheld hardware has opened up more digital distribution channels with services such as Xbox Live Arcade, WiiWare and the PlayStation Network, but one of the biggest surprises is the success of the App Store on Apple's iPhone and iPod Touch range.

In just over a year of operation, the App Store has become home to over 65,000 individual applications ranging from virtual bubble wrap to touch versions of popular puzzle games like Tetris or Bejeweled. With prices ranging from free to hundreds of dollars, the option for cheap digital distribution of games has taken off. Independent developer Luc Bernard took a chance on the App Store with his strategy game Mecho Wars, and has reported great success from digital sales. On the other side of the coin, big name publishers like EA and Capcom are releasing App versions of some of their biggest franchises, including Madden NFL 2010 and Resident Evil 4.

The success of the App Store has changed Apple's marketing position towards the iPod Touch, with recent advertisements pushing its gaming capabilities over its other multimedia functions. The company has even taken swings at Nintendo and Sony in recent months, touting the App Stores larger library of software compared to both retail and digital offerings available on the Nintendo DSi and PlayStation Portable.

While the DSi is relatively new to the digital market, the PSP has offered access to the PlayStation Network for some time, but failed to reach consumers on a marketing level. The newly released PSP Go! is taking risks by ditching the disc drive featured on older PSP models and working entirely in the digital arena. Over the year, Sony has worked with publishers to make the existing library of games available in digital forms along with hard copy discs for retail – but higher price points and lack of regular sales have kept consumers at bay from ditching their local EB Games of JB Hifi. Although this problem may soon be resolved with the introduction of PSP Minis – smaller, available via download only games released at lower price points.

For now, the biggest difference between these choices are entry prices. All current PSP models can access the PlayStation Network, and are available for AU$279.95. The PSP Go! will be a bit more intimidating with an rrp of AU$449.95. Apple comes off slightly cheaper for consumers with the lowest entry price for the iPod Touch being the 8GB model for AU$268, with 32GB and 64GB editions also available for AU$399 and AU$549 each.

Thursday, July 2, 2009

E3 2009 - Lets Get Physical!

The Electronic Entertainment Expo is always about more than than just announcing a re-release of last years popular game with the number 2 (sometimes 3) attached. At this years E3 representatives from Microsoft, Nintendo and Sony all announced plenty of new hardware to excite gamers, some announcements more amazing than others.

Possibly the most intriguing hardware announcement from all three companies was Project Natal from Microsoft. Using nothing but this new camera, players would be able to interact with their games using nothing but their own body. While this sounds just like something that has been around for a long time now, there was more to show than flailing arms. A video demo of Milo showed people being able to use vocal tones and words to interact with virtual images on screen. Milo himself is able to see through the Natal camera and compliment what you are wearing and even gets you to help him with various tasks. What makes the latter more amazing is its execution. In one scenario, the player draws an image on a normal piece of paper and brings the page closer to the camera, as if to hand it to Milo. Hopefully some Japanese Date Sim developers take notice and put this technology to good use.

Nintendo has spent plenty of time showing off its Wii MotionPlus accessory, which promises to allow the Wii controller to achieve full 1:1 motion controls. The accessory is available starting July for $29.95 or bundled with Wii Sports Resort and other selected games. The newer, less exciting reveal at E3 was the Wii Vitality Sensor – a device used to track a players pulse and temperature. No new games were revealed showing how this could be applied, but knowing the Big N, it will sell faster than free food to the homeless.

Sony, not wanting to be left out of the scene, jumped in with a 'me too' announcement for a motion controller. Unlike the other big boys, this concept appeared far from completion – not even having a name or final design plan to show off. What was shown was a nice combination of the other two companies work, using the existing Playstation Eye and new two-part controller, players had full 1:1 control in the virtual environment. On a more portable note, the Playstation Portable is getting a major overhaul with the PSP Go! A redesign doing away with the standard UMD drive for games, replacing it with 16GB of internal memory for gamers to keep their games purchased from the online Playstation Store. Despite this not being motion controlled, the message is getting across – you gamers need to get off the couch to play your games!

But it is going to be hard to draw people away from their dualshocks with all the less casual games revealed this year. New titles such as Metal Gear Solid: Rising, Final Fantasy XIV, Metroid: Other M and so on will continue to drain life out of the hardcore gaming masses. Meanwhile people looking for something more original can look forward to Heavy Rain, Alan Wake and Scribblenauts. Look forward to more information on these games when later in the year, and continue the tradition of the couch potato gamer.

Wednesday, April 8, 2009

Peekabo, 'i' See You

Nintendo are no strangers to hardware updates, so the Nintendo DSi should come as no surprise to handheld devotees. The latest revision to the Nintendo DS hardware feature two (count em, TWO!) built in cameras, music playback through SD cards, built in web browser, improved speakers and larger screens. For a company that traditionally is conservative with multimedia features, Nintendo seem to have pulled out all the stops this time. But is this the upgrade all should be running to get?

To start things off on the new checklist, one of the more interesting additions is the DSiWare store.  Totally not trying to take a page from the iPhones App Store, DSiWare allows users to make their DSi unique with various games and features. Already available in Japan are Nintendo themed calculators, virtual sketchbooks, and themed editions of the popular Brain Training series. Prices range from free downloads, up to 800 Nintendo Points ($12)

Along with downloadable software, the DSi has a few multimedia features to show off. Music playback, multiple cameras and image support are being touted as reasons to upgrade. However, many users will find compatibility with existing images and music to be poor at best. No MP3 compatibility, limited image formats, and the cameras are lower quality than mobile phones two generations ago. In short, if you want a multimedia device, stick with your Playstation Portable/iPhone/iRiver/iEtcetera.

Where entertainment upgrades may be a mixed bag in terms of upgrades, everyone should be happy with the presentation of the DSi. Gone is the fingerprint-absorbing gloss finish, replaced with an easier to clean matte finish on the outside of the system. Gamers will also appreciate the improved audio speakers and expanded screen sizes. Time will tell if the DSi can stand the test of day to day wear, but if people were careful with their Lites then the DSi should live through anything.

But the question remains – should owners of the original DS and DS Lite consider upgrading to the DSi? The answer: yes and no. While better external designs and a method of digital distribution may win over the easily converted, the limited multimedia and higher price point will make others second guess themselves. At $299.95, the DSi may not be everyone's idea of a easy buy. For others without a DS (are you guys still out there?) this looks to be the definitive version of this incredibly popular device. i hope to see you all enjoying your DSi systems at home, on the train, in between classes at tafe, and anywhere else you want.

Friday, February 13, 2009

Censorship is a real *****!

Ever since the release of Space Invaders, violence has been present in video games. While the culling of various alien lifeforms was not enough to start a mass outcry, censorship has been sticking side by side with games for many years now. In the early 90s after the industry took one step too many over the line, a rating system was introduced to help keep overly sensitive content from younger audiences. But that was over a decade ago. And now in a world where video games are becoming more than a child's plaything, does this system of regulation need to evolve?

Over the years the medium itself has been able to mature on a technical and artistic basis. Pixels have given way to polygons, points have been replaced by plots and so on. And with this increase in realism, comes an increase of public outcry from family first groups and other anti-violence associations. After several years of 'controversial' releases it's almost tradition for minority groups to spread word about these games existence. Because after all, it isn't quite a Grand Theft Auto release without grand media hysteria from these organisations.

In 2008, the Australian Classification Board had several run-ins with games that they deemed too extreme for Australia's highest video game rating of MA15+. During the year, a total of five games have been refused classification in Australia, meaning the importing or ownership of these titles is considered illegal. So far, two of the five (Dark Sector, Fallout 3) have received minor edits and have been resubmitted for rating with both being released at the MA15+ rating. At this time two games (Shellshock 2, Silent Hill: Homecoming) remain unreleased while the publishers try to find a solution to allow these games into consumers hands, and the final game (F.E.A.R. 2: Project Origin) has successfully appealed the ban and gotten through unedited.

The lack of an R18+ rating for adult oriented software has caused many games to suffer the fate of heavy editing in Australia or simply for the banned titles to never reach our shores. Australia is the only developed nation that does not have an adults 18+ or equivalent rating for video games, making our nation one of the strictest in terms of video game regulation. However, while we may ban a handful of games every year, it's what is let into the country that demonstrates why we need to update our rating system with an R18+ rating.

In April 2008, Grand Theft Auto IV was released in Australia to the delight of gamers nationwide. What was kept hidden until the last minute was that the developers had submitted an edited version of the game to the Australian ratings board. Upon comparison of the Australian build and international versions, the only difference was being able to move the camera from its 'behind the car' view when soliciting prostitutes. All drug references, violence and other mature material was left intact, available to any 15 year old teenager. The same game is rated 18+ in all other developed countries, which makes you wonder why the government is letting this loophole slide instead of giving the Classification Board an option to increase the rating to an R18+ level.

The most recent game to be refused classification, F.E.A.R. 2: Project Origin, was banned for high levels of violence. Luckily for publishers Warner Bros. Interactive Entertainment, an immediate appeal against the ban has allowed the game to be released unedited at the MA15+ rating. Once again, demonstrating the flaws in Australia's dated rating system.

While it is only a small percentage of games that would require the new rating to prevent banning, dozens of games that would otherwise be crammed into a lower MA15+ rating would finally be properly classified. It has taken numerous complaints to the Attorney Generals, who need to unanimously agree to introduce the new rating, to even agree to discuss the idea. Aside from South Australian AG Michael Atkinson all are in favour of a new rating. Hopefully with growing media attention on the issue and consumer awareness about video game ratings, Atkinson will give in and allow Australia to grow up and give games the ratings they deserve.

Saturday, February 7, 2009

Yea yea, no excuses. I'm just lazy

Whew, this has been a good month+ long nap. Now with a reason to get out of bed again I've run out of excuses for not doing any productive writing, sooooooooo ummm. Yea if Anthony gives a damn I'll get started on some of those holiday reviews I never got around to writing (list after this ranting), tomorrow, or sometime this week, I'll get around to uploading the censorship piece featured in the orientation issue of The Box.

Classwork is still going to be pushing my writing of the video games of course, but as to 'how' it will be pushing it (especially in Small Press Publishing) the final outcomes are still nowhere near set in stone. I would love to try some type of print distribution, of course the power of the internet makes stuff like news and reviews pointless, meaning I might have to use more than the usual 3 brain cells. The Non-Fiction genre essays are still going ahead, but as to formats and details included, and even length, I'm still undecided. Really feels out of place in my class through since 90% of the class are writing memoirs/biographies. Also yet to be determined is my choice of workplace for practical placement, so stay tuned!

Reviews to look forward to

AC/DC Rock Band track pack
De Blob
Dead Space
John Woo Presents Stranglehold
Mirror's Edge
Ratchet Quest For Booty
Valkyria Chronicles
Yakuza 2

Also, when is someone going to kill that Stephen Conroy so the threat of Australia going all totalitarianism will vanish with his stupid clean feed stratagy. If its a hiding spot for the corpse that is holding up the situation, feel free to use my backyard, its a small price to pay for the good of the nation lol.

Cheers

PS. In case this filter does go through, heres a list of debateable areas of interest that will get this blog banned in Australia.

-Abortion would have killed Beethoven if it were available to his family, so I am happily anti-abortion.
-Anorexia suffers need help and should seek advice from counsilers. Or just talking to friends who can knock some sense into ya (avoid friends who are also suffering from Anorexia, otherwise this goes nowhere fast)
-Breast/Boob/Tit cancer is responsible for 'x' number of deaths a year, give to whatever charities to help support research/cures
-Even I wont touch the subject of euthenasia with a 10 foot pole (but mentioning it will help get this page blacklisted by ACMA)
-Free Tibet
-Chairman Mao was  NOT right, get over yourself!
-Kevin Rudd wants to change his last name to Zedong
-If all goes shit, Hugo Weaving will save us by blowing up Parliament House

Thursday, October 30, 2008

Did you hear the one about the guy with a blog that never updated it?

Don't get your hopes up yet you three people who read my blog that don't like me, I'm not dead yet. And to the other 2 that are indifferent to me as a person sorry but since updating to Google Chrome (and abandoning this as my homepage) I tend to forget I even have this ranting ground fantastic blog. As it has been a month of not mentioning updates I guess I should get around to informing what is new in my small small world of games journalisms.

Eco Gamer - been a bit bad and ignoring the reviews as of late, but the '1 review a week' shedule keeps a nice regular backlog. Since Madden 09 All-Play went up though the well has dried up and I need to find some not too old stuff to write about. Now that I have an income from David Jones I can at least not fret about picking up new releases, although not having a PS3/360 really limits my choice of big software releases to choose from.

Also look forward to Eco Gamers buyers guide. While not a list of 2008 highest metacritic scores like every other gaming site/magazine out there, it is a list of useful tips for being great game gifter to others. 

The Box - I know I know, I said screw them and the people who jumped at my idea for a games section. That changes when the editor emails you and asks if the only one who gives a damn wants to continue the section in 2009. While it doesn't mean free review games as of yet, it means another feature and possible the previously mentioned 'list of 2008 top metacritic games' for extra filler.

Maybe I'll get around to a proper post instead of these pointless updates sometime in the next week. And then maybe I'll actually start caring about this place more than I care about the production of a movie based of the life of Britney Spears.

Saturday, September 13, 2008

Me 0: big bad world 1


Not in the mood for witty comments today, in the middle of one of those 'teen angtsy' moments the youth of today claim makes them extremely suidical and depressed. Frankly, all its done for me is keep my away from the junk food I normally eat when I'm sad so it seems to have bettered me.

Since its been a friggin long time since my last post I figured its best to let people know I'm not dead and give an update on stuffs, so here goes:

Economical Gamer - still plenty of reviews to come, and now that Anthony is doing a few it wont be the typical 99% my reviews list thats there. I'll still try to get through at least one a week for now and I'm just about done with Madden 09 All-Play + Sonic Rush Adventure reviews. In an attempt to better connect with the masses I've decided to take requests for reviews. Right now the list stands like this with my decisded reviews and requests

Wii

Star Wars: The Force Unleashed
Red Steel
De Blob

PS2

Yakuza 2
Devil May Cry collection (1-3 were released in a bundle in the US so I'll just pretend we also got that)

DS

Sonic Chronicels The Dark Brotherhood

Always open to more requests since it saves me time + effort in trying to decide for myself during the slow periods, and with an extremely sad holiday line up for the PS2 and Wii its gonna get frusterating deciding what to review. Also before I forget there will be a holiday buyers guide written up in the next month or so for the site by yours truly covering what are expected to be the big sellers, and some friendly tips/recommendations for game buyers and givers. Look forward to it!

The Box - this is pretty much going to shits for lack of a better word. There will be no term 4 issue of the magazine and I havent really heard anything back from them in continuing the games stuff. With everyone else who originally jumped on the idea giving up/dropping out/being extremely unreliable its safe to say this was just a one off. Guess that means more time to Eco Gamer and other places.

And thats pretty much all to report on what is a surprisingly sunny day.

Cheers

Thursday, July 31, 2008

Paper or plastic? "This blog is kindda sad"

Never nice to hear bag things about your own creation, but I can see my reader(s) complaints about this place being worthless. Doesn't help that I don't have much to report in trying to avoid this being a current news blog, but since I must conform to please the crazy masses here I go:

The Box - got a bunch of music cd reviews to finish over the next week and a bit. Now without a pair of working headphones I'm denied the possibility to listen to these tunes on the go so now I must sit my ass in front of my computer and listen through the crummy speakers. No idea when (or if) they will be in print form, most likely they will be up on the online version of The Box magazine, which I never pay attention to, sorry Jade. Also going to see advance screening of Pineapple Express this Monday, and luckily I don't have to waste time reviewing it.

Eco Gamer - Yet another review game straight from 2K in the form of Go! Deigo! Go! Safari Adventure has arrived at the door of gaming cheapasses. Wont get a chance to play through this until this weekend, but expect the review to go up sometime in August. In other review news, reviews of My Pokemon Ranch (WiiWare) and Guitar Hero: On Tour (DS) should be next on the list of reviews going up. Seem to be getting positive feedback on last couple of reviews so I must be doing something right, when I figure out what exactly it is then I'll be sure to put it into all my writing.

R18+ Rating Debate - Sadly I got out of bed to watch that Insult to gamers discussion on Australia's lack of an R18+ rating. Unbeknown to me, the poor sucker who was dragged in to ask the question was Joab from Bigpond GameArena whom I have become friends with annoyed and added on Facebook in a bleak attempt to network with these gaming journalist masses. If anyone cares about MY opinion on this issue, I say we wait it out until our generation grows up and become the suited twats of government and we have a new whipping child to cover the asses of neglectful parents everywhere. I personally nominate a revival of the tabletop gaming scene to be blamed for the next decades worth of school shootings, drug overdoses and random suicides.

Guess thats all for now, I'm outta here to go cry in a corner about a single person saying this place is shite!

Cheers

Sunday, July 20, 2008

Moogle at work Down Under

Been a few days since the last post, kinda makes me feel like I've started neglecting my own child when I realize how little attention I show this blog. Probably a good thing that I changed my mind about getting a dog last year, lord knows what would happen to it now under my care. Anyways, onto the bragging part of this post. New issue of The Box is now available at Box Hill TAFE campuses, complete with my own contribution. A tad disappointed that two of the four original people who jumped on this idea have disappeared, with the other guy potentially not caring about this anymore. But then I remember that people are vile creatures never to be trusted. For anyone who stumbles across this post and has no access to The Box magazine, here is the article in raw text form.

Developing the game Down Under

It’s easy to ignore that little land mass down under if you are a gamer. After all, it’s not exactly clear what Australia has contributed to the gaming community. Even today, the market in Australia for publishers is still undersized compared to other regions. However, the truth is Australia has grown from small groups porting software into a considerable region for developer talent.

Going back to the early 80s with games such as The Hobbit developed by Melbourne House up to the recent award winning Puzzle Quest: Challenge of the Warlords by Interactive Studios, people would not realize many of their favourite games come from Australian developer studios. Many of our industry greats can go unnoticed even in their own homeland, with the exception of a few games.

Titles such as Ty the Tasmanian Tiger take a somewhat satirical view of Australian culture, featuring an Australian figure as the protagonist with almost insulting Aussie accents. With the addition of our Australian Rules football games (which do not see international releases) these are the most identifiable Australian games. While we can take obvious credit for these accomplishments, many would be shocked to learn that 1985 fighting game Way of the Exploding Fist was Australian made.

What would it take to make games truly identifiable as Australian? An Underbelly themed sandbox game? Okami redone with Aboriginal styled art? Or maybe an Australian themed Mario game with mushrooms replaced by meat pies, bloopers replaced by sharks and princess peach replaced with a true Aussie Sheila living off her 3 baby bonus payments?

Maybe if developers find a way to represent the Australian lifestyle in video games, we won't have to point to a talking extinct animal as our representative. We may not be ready for Fat Pizza: The Game but it would be a step in the right direction in identifying Australian games.