Developing the game Down Under
It’s easy to ignore that little land mass down under if you are a gamer. After all, it’s not exactly clear what
Going back to the early 80s with games such as The Hobbit developed by Melbourne House up to the recent award winning Puzzle Quest: Challenge of the Warlords by Interactive Studios, people would not realize many of their favourite games come from Australian developer studios. Many of our industry greats can go unnoticed even in their own homeland, with the exception of a few games.
Titles such as Ty the Tasmanian Tiger take a somewhat satirical view of Australian culture, featuring an Australian figure as the protagonist with almost insulting Aussie accents. With the addition of our Australian Rules football games (which do not see international releases) these are the most identifiable Australian games. While we can take obvious credit for these accomplishments, many would be shocked to learn that 1985 fighting game Way of the Exploding Fist was Australian made.
What would it take to make games truly identifiable as Australian? An Underbelly themed sandbox game? Okami redone with Aboriginal styled art? Or maybe an Australian themed Mario game with mushrooms replaced by meat pies, bloopers replaced by sharks and princess peach replaced with a true Aussie Sheila living off her 3 baby bonus payments?
Maybe if developers find a way to represent the Australian lifestyle in video games, we won't have to point to a talking extinct animal as our representative. We may not be ready for Fat Pizza: The Game but it would be a step in the right direction in identifying Australian games.
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