Sunday, July 20, 2008

Moogle at work Down Under

Been a few days since the last post, kinda makes me feel like I've started neglecting my own child when I realize how little attention I show this blog. Probably a good thing that I changed my mind about getting a dog last year, lord knows what would happen to it now under my care. Anyways, onto the bragging part of this post. New issue of The Box is now available at Box Hill TAFE campuses, complete with my own contribution. A tad disappointed that two of the four original people who jumped on this idea have disappeared, with the other guy potentially not caring about this anymore. But then I remember that people are vile creatures never to be trusted. For anyone who stumbles across this post and has no access to The Box magazine, here is the article in raw text form.

Developing the game Down Under

It’s easy to ignore that little land mass down under if you are a gamer. After all, it’s not exactly clear what Australia has contributed to the gaming community. Even today, the market in Australia for publishers is still undersized compared to other regions. However, the truth is Australia has grown from small groups porting software into a considerable region for developer talent.

Going back to the early 80s with games such as The Hobbit developed by Melbourne House up to the recent award winning Puzzle Quest: Challenge of the Warlords by Interactive Studios, people would not realize many of their favourite games come from Australian developer studios. Many of our industry greats can go unnoticed even in their own homeland, with the exception of a few games.

Titles such as Ty the Tasmanian Tiger take a somewhat satirical view of Australian culture, featuring an Australian figure as the protagonist with almost insulting Aussie accents. With the addition of our Australian Rules football games (which do not see international releases) these are the most identifiable Australian games. While we can take obvious credit for these accomplishments, many would be shocked to learn that 1985 fighting game Way of the Exploding Fist was Australian made.

What would it take to make games truly identifiable as Australian? An Underbelly themed sandbox game? Okami redone with Aboriginal styled art? Or maybe an Australian themed Mario game with mushrooms replaced by meat pies, bloopers replaced by sharks and princess peach replaced with a true Aussie Sheila living off her 3 baby bonus payments?

Maybe if developers find a way to represent the Australian lifestyle in video games, we won't have to point to a talking extinct animal as our representative. We may not be ready for Fat Pizza: The Game but it would be a step in the right direction in identifying Australian games.

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